Humallis Inc. · Headquarters: Earth

Beyond one world.

We build the engines, infrastructure and companies that will carry humanity to the Moon, to Mars and to the rings of Saturn.

TargetSaturn · Sol VI
Distance from Earth1,262,000,000 km
Light-time70 min 10 s

About Humallis

Humallis is a parent company. We found, fund and run companies that each solve one part of a single problem: how humanity becomes a species that lives on more than one world.

Structure

One parent, many companies

Humallis Inc. owns and directs every venture: rockets, brain research and neurotechnology, payments, compute and a social network for gamers. Each company draws on shared capital, people and infrastructure.

Infrastructure

Our own rails

We build the systems we depend on, from payment processing to data centres, so no outside platform sets the pace of the mission.

Funding

Earth pays for space

Companies that earn today, such as PluxGames and Humallis Pay, fund the programs that take decades: engines, a lunar base, a city on Mars.

The Humallis family

One core, many orbits.

Divisions carry the Humallis name and share its infrastructure. Subsidiaries keep their own brands and markets. Together they fund and build the mission.

The division that carries the mission. Reusable methane–oxygen engines and launch vehicles, the base and spaceport on the Moon, and the settlement and spaceport on Mars.

  • Propulsion
  • Reusable launch
  • Spaceports
Founding division Read more

Research into how the brain works, brain–computer interfaces and onboard intelligence. A signal takes up to 22 minutes to reach Mars, so ships and bases have to think for themselves.

  • Brain research
  • Brain–computer interfaces
  • Onboard autonomy
In formation Read more

Processing, wallets and settlement for every Humallis company and its customers. Money moves on rails we run ourselves.

  • Processing
  • Wallets
  • Settlement
In development Read more

Data centres and the software that runs the group, from the servers behind PluxGames to flight simulation and mission control.

  • Compute
  • Storage
  • Simulation
Planned Read more

A light social network for gamers: voice rooms, communities, chats and a feed in one app. It has its own brand and audience, earns on Earth today and helps pay for the road off it.

  • Voice
  • Realms
  • Chats and feed
Subsidiary Read more pluxgames.com

New companies join Humallis when they solve a part of the mission or help fund it. The next one is being built now.

  • Incubation
  • Founders welcome
Incubating Read more

Inside the companies

Six companies, one mission.

Scroll through each company: what it builds, the research behind it and the targets it works toward.

01Division

Humallis Space

Humallis Space builds the hardware that leaves Earth: engines, rockets, bases and spaceports. Before anything flies, we do the research.

Goal · 2030–2035

A network of research centres, each working on one problem that stands between people and other worlds.

Research areas

  • 01
    Propulsion

    Reusable methane–oxygen engines now; nuclear-thermal and electric propulsion for the outer system later.

  • 02
    Materials

    Alloys and composites for cryogenic tanks, and heat shields that survive repeated re-entry.

  • 03
    Radiation protection

    Shielding from water, polyethylene and lunar regolith, storm shelters, and the biology of long exposure.

  • 04
    Life support

    Closed loops for air, water and food that keep a crew alive for years.

  • 05
    Local resources

    Turning ice and regolith into oxygen, water, fuel and building material.

Targets

  1. 2028First research centre opens
  2. 2030Full-scale engine test campaign
  3. 2033First flight of a reusable stage
  4. 2035A network of research centres working as one
0.66 Sv

Estimated radiation dose of a 360-day round trip to Mars, from measurements the Curiosity rover took on the way. Shielding is a problem we have to solve first.

02Division

Humallis Neuro

Humallis Neuro studies the brain itself: how it remembers, decides and adapts, and how it changes far from Earth. What we learn goes into brain–computer interfaces and into AI that thinks without help from home.

Focus

  • 01
    Brain research

    How neurons and networks give rise to memory, attention and decisions, studied with imaging, electrophysiology and computational models.

  • 02
    Brain–computer interfaces

    Research towards medical interfaces that restore movement and speech, first for patients on Earth.

  • 03
    The brain in space

    How radiation, isolation and low gravity change the brain, and how to protect it on missions that last years.

  • 04
    Onboard autonomy

    AI that flies, repairs and decides on its own when Earth is minutes away.

Targets

  1. 2028Brain research lab opens
  2. 2031Autonomy software flies on test vehicles
  3. 2035Crew-health system ready for long missions
86B

Neurons in a human brain, joined by roughly 100 trillion synapses. How they work together is still one of the biggest open questions in science.

03Division

Humallis Pay

Humallis Pay is our own payment infrastructure, so every company in the group runs on rails we control.

Focus

  • 01
    Processing

    Card and account payments for group companies and their customers.

  • 02
    Wallets

    One wallet across PluxGames and every group service, and one day for payments off Earth.

  • 03
    Settlement

    A ledger built to settle across markets, and later across light-minutes.

Targets

  1. 2027Processing live for group companies
  2. 2029Wallets for customers
  3. 2032Settlement network across key markets
3–22 min

How long a payment message from Earth takes to reach Mars. A two-planet economy needs settlement that tolerates the wait.

04Division

Humallis Cloud

Humallis Cloud is the compute behind everything we do: the servers behind PluxGames, engine simulations and mission control.

Focus

  • 01
    Data centres

    Our own capacity, built for growth and placed close to our teams.

  • 02
    Simulation

    Combustion, flight and habitat models that save years of physical testing.

  • 03
    Mission control

    Software that tracks every vehicle and every crew member in real time.

Targets

  1. 2028First data centre online
  2. 2030Simulation platform for Humallis Space
  3. 2045First compute node on the Moon
1.3 s

One-way light delay to the Moon. Lunar bases will need their own compute, not a server on Earth.

05Subsidiary

PluxGames

PluxGames is a light social network for gamers: talk, gather and share in one app that leaves your game its frame rate. It runs under its own brand, and its revenue helps fund the mission.

Focus

  • 01
    Voice

    Voice rooms you join in one click, with screen sharing for playing together.

  • 02
    Realms

    Community spaces with text and voice channels and their own rules, for friends, teams and public communities.

  • 03
    Chats and feed

    Direct and group messages, plus a feed of posts, clips and stories from friends and communities.

  • 04
    Light by design

    Low CPU and memory use, so games keep their frame rate even while you stream.

Targets

  1. 2026Live at pluxgames.com, on PC, the web and mobile
  2. 2027PLUX+ subscriptions paid through Humallis Pay
  3. 2028100 million members
1080p

Screen sharing, free for everyone. If one person in a channel has PLUX+, the whole channel gets 2K.

Visit pluxgames.com

06Subsidiary

Next venture

The next Humallis company is being built now. We look for teams that solve a part of the mission or help fund it.

Focus

  • 01
    Energy

    Compact power for bases where sunlight is weak or absent.

  • 02
    Habitats

    Structures printed from regolith or inflated in orbit.

  • 03
    Food

    Closed-loop agriculture that grows calories far from Earth.

Founders: write to us

Years are targets, not promises. Physics and funding set the pace.

The mission

The route to Saturn.

Next Earth → Mars transfer window 4 Dec 2026 T– 55 days · Hohmann estimate

Four phases from today to the next century. Each is built on the last and leaves infrastructure behind that makes the next one cheaper and faster.

Phase 01 · Research & engines Now

2026 – 2035

Science and engines first.

Until 2035 we build the foundation: a network of research centres for materials, radiation protection and life support, and reusable methane–oxygen engines. Methane can be made on Mars from ice and carbon dioxide, so the same engine can fly home.

  • 1.1Network of research centres
  • 1.2Reusable engines and first stage
  • 1.3Refuelling in orbit
Escape velocity
11.2 km/s
Propellant
CH₄ + O₂
Gravity
1 g

Phase 02 · Lunar base Next

2040 – 2050

A harbour on the Moon.

Between 2040 and 2050: a permanent base at the lunar south pole, where craters hold water ice in permanent shadow. Ice becomes air, water and rocket fuel. A spaceport in one-sixth gravity makes the Moon the cheapest place in the system to leave from.

  • 2.1Cargo landers
  • 2.2Pressurised habitats
  • 2.3Lunar spaceport
Distance
384,400 km
Escape velocity
2.38 km/s
Light-time
1.3 s

Phase 03 · Mars Then

≈ 2060

People on Mars.

Around 2060, crewed ships leave Earth every 26 months, when the planets line up. The goal is a self-sustaining settlement and a Martian spaceport that makes propellant from local ice and air, the base for everything beyond.

  • 3.1Crewed landing
  • 3.2First settlement
  • 3.3Martian spaceport
Distance now
239.6 M km
Light-time now
13 min 19 s
Escape velocity
5.03 km/s

Phase 04 · Saturn's rings Horizon

2100 +

Industry in the rings.

Our most ambitious plan, for 2100 and beyond. Saturn's rings are almost pure water ice spread across some 270,000 km: drinking water, oxygen and hydrogen fuel. From the Martian spaceport, ships go out to mine the rings and the minerals within them, and supply the outer Solar System.

  • 4.1Outer-system propulsion
  • 4.2Ring prospecting
  • 4.3Orbital refinery
Distance now
1.26 B km
Light-time now
70 min 10 s
Ring span
≈ 270,000 km

How we work

Built for a long journey.

  • Own the stack

    From engines to payment rails, we build the systems our companies depend on. What we own, we can improve, and no one can switch it off.

  • Plan in launch windows

    Mars comes around every 26 months. Our plans are paced by physics, not quarters, and we fund the long work with businesses that pay their way today.

  • People first

    Every system we design exists to carry people, keep them alive and make their lives better, on Earth and beyond.

Contact

Build the road with us.

GeneralQuestions about Humallis
hello@humallis.com
PartnershipsIndustry, agencies, suppliers
partners@humallis.com
InvestorsFunds and strategic investors
investors@humallis.com
CareersEngineers, scientists, builders
careers@humallis.com